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Schools for Goal 7: ECOSOC Youth Forum Side Event: Students Powering the Clean Energy Future

New York, New York (April 14, 2026) —The Global Schools Program at the UN SDSN (SDSN Association), in partnership with Siemens Energy, Possible Lab, and Planet Rescuers hosted a youth showcase event highlighting student leadership and innovation in advancing SDG 7: Affordable and Clean Energy through the Schools for Goal 7 initiative, a partnership between the UN Sustainable Development Solutions Network (SDSN) and Siemens Energy.


Through the Schools for Goal 7 program, students and teachers across dozens of countries engage with clean energy concepts through project-based learning, gamified platforms such as the Minecraft Education Planet Rescuers game, and interdisciplinary STEAM education. This event showcased how students are applying these learning experiences to design creative solutions, build energy literacy, and imagine pathways toward a more sustainable future. The session featured student presentations from participating schools, alongside insights from partners and program leaders who support this work globally.


The event featured student presentations from three lower secondary school groups and six upper secondary school groups from different countries:


  • Türkiye: A group from Eyüboğlu Educational Institutions presented their interdisciplinary Spanish STEAM project titled “Planet Rescuers: Engineering a Sustainable Future through STEAM and Language Learning”. The team used Minecraft to engineer offshore wind turbines and used Redstone and MakeCode coding to simulate Green Hydrogen production, showcasing a unique fusion of language acquisition and technical literacy to drive innovative, youth-led climate action. A second group from Uğur Schools also presented their experience with Minecraft Planet Rescuers designing sustainable cities.


Planet Rescuers: Engineering a Sustainable Future through STEAM and Language Learning
Planet Rescuers: Engineering a Sustainable Future through STEAM and Language Learning

  • Lebanon: A group from Hayat International school, Lebanon presented their project called “The Science Behind It All: Minecraft and Sustainability”, which centred on designing sustainable cities in Minecraft, focusing on SDG 7 Affordable and Clean Energy.


  • India: A group from Delhi Public School, Lava, Nagpur presented their experience with SDG 7 Siemens Minecraft Activity, Planet Rescuers, and SDG 7-focused collaboration with the Energy Swaraj Portal in addition to their energy-conservation projects in local communities.


  • China: Boyu Frank Zhao from Kids for SDGs presented his project titled “Ecovolver”, a youth-led enterprise with the mission to spread awareness regarding climate change, depletion of fossil fuels, and renewable energy, and encourage action towards developing sustainable energy solutions.


    Ecovolver
    Ecovolver

  • Nigeria: A group from Sparkwise Academy presented their project titled “Youth-Led Solar Innovation: Transforming Waste into Clean Energy Solutions for Underserved Communities”, highlighting how students are using recycled materials to design simple solar-powered devices like a Waste-to-solar lantern, promoting clean energy access while addressing environmental sustainability and youth empowerment.


  • Saudi Arabia: A group from Dar Jana International school presented a project titled “From Trash to Power: Turning Waste into Clean Energy” in which students explored how organic waste can be converted into renewable energy sources such as biogas, highlighting the role of microorganisms in this process. A second group from Dar Al Fikr Schools, presented their “Aqua Smart Functional Dam” project which integrated hydropower, water purification, and smart irrigation. 


    From Trash to Power: Turning Waste into Clean Energy
    From Trash to Power: Turning Waste into Clean Energy

  • UAE: A student group from Applied Technology Schools Ajman conducted a prototype demonstration of their solution called “AquaLume”, a smart, eco-friendly building system that uses solar power, sensors, and AI to monitor and optimize electricity and water use in real time. Through a mobile app, users can track consumption, receive alerts, and get personalized tips to reduce waste. By combining clean energy with intelligent automation, it lowers costs and makes sustainable living easier and more efficient.


    AquaLume
    AquaLume

Key recommendations for action:


  • Use innovative tools like Minecraft to engage younger students in order to train them to think sustainably and design sustainable solutions for contemporary energy crises.


  • Engage and collaborate with local communities beyond the school in the execution and implementation of sustainability initiatives to increase impact.


  • Integrate AI automation into sustainable technology to lower costs and optimize design.


  • Encourage community-ownership and locally-built low-cost solutions to decrease dependence on grants over time. 


  • Upcycle and recycle environmentally harmful materials like plastic and electronic parts to design affordable energy solutions.


 
 
 

11 Comments


Wind Flash
Wind Flash
6 days ago

Really liked the Türkiye team's idea of pairing language learning with Minecraft engineering — using Spanish to explain Green Hydrogen production is such a clever way to make STEAM stick. Curious whether any of these student projects (like AquaLume or the Waste-to-solar lantern) are being shared as open blueprints, so schools in other countries could replicate them locally instead of starting from scratch. instantgame

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Poor Bunny game
Poor Bunny game
7 days ago

A practical program! Poor Bunny game

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I normally get bored with simple car games, but Mad Drive kept my attention because every level introduces a new type of challenge. Some sections require careful momentum control instead of pure acceleration.


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The gameplay experience centers around rhythm and nonstop movement. A cube races through challenging levels while geometry dash lite tests player timing and reflexes. Obstacles appear in carefully synchronized patterns with the soundtrack. Quick retries help maintain gameplay momentum. Bright visuals add intensity to each stage. Levels become more demanding with progression. Every victory feels earned through precision and patience.

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One of the main reasons dordle feels more complex than traditional word games is the need to manage two puzzles simultaneously. In standard word guessing games, players can dedicate all their attention to a single hidden word. Dordle changes this completely by forcing players to divide their focus between two separate solutions.


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SDSN mobilizes global scientific and technological exertise to promote practical solutions for sustainable development, including the implementation of the Sustainable Development Goals (SGDs) and the Paris Climate Agreement. 


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